The gameplay in Otome wa Boku ni Koishiteru follows a plotline where the player interacts at predetermined times to choose from several options  

Wednesday, May 5, 2010















he gameplay in Otome wa Boku ni Koishiteru follows a plotline where the player interacts at predetermined times to choose from several options that appear on the game screen. Each path is divided into eight episodes, one interlude episode and an epilogue. At the end of an episode, an announcement of the next episode appears showing a preview of what is to consist in the next episode. Each episode takes place within the span of one month between June and March from episode one through the epilogue. The interlude episode was placed between the second and third episodes.

The goal of the original version's gameplay was for the player to enable the viewing of several adult scenes depicting Mizuho and one of the six heroines having sexual intercourse. When the game was ported to the PlayStation 2 (PS2) console, the gameplay was somewhat altered. The PS2 version, and later the anime adaptation, both had the sexual content removed, and in these versions there is no evidence that physical relationships actually take place between any of the students.

There are ten additional sub episodes and a special sub episode. The CD and DVD editions contain four sub episodes, the fandisc Caramel Box Yarukibako contains four sub episodes and a special episode, Caramel Box Yarukibako 2 contains two sub episodes, and the PlayStation 2 version contains six sub episodes, though the order in which they appeared was altered.


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