Luminous Arc (Ruminasu Āku) is a tactical role-playing game from Marvelous for the Nintendo DS.  

Saturday, August 15, 2009














































Luminous Arc (ルミナスアーク, Ruminasu Āku) is a tactical role-playing game from Marvelous for the Nintendo DS. Luminous Arc was released in Japan on February 8, 2007 and August 14, 2007 in North America by Atlus. The game was released in Europe on October 12, 2007 by Rising Star Games.
The game features voiced scenes, character designs by Kaito Shibano and music by Akari Kaida, Yasunori Mitsuda, and Mitsuda's studio, Procyon. Along with the main gameplay, there is an online multiplayer battle option.
The game has a sequel, Luminous Arc 2, that was released in 2008. Also, Luminous Arc 3 is to be released in 2009 in Japan.
Luminous Arc is a tactical role-playing game and uses a battlefield grid viewed from an isometric perspective.The top screen is used to display unit information while movement and attacks are determined on the lower screen. Left- and right-handed touch-screen controls and D-pad control schemes are available. One of the special traits is the Flash Drive Gauge, which, when filled, allows a character to use a special attack. Between battles, players can view short sequences featuring the game's mascot, Kopin, and intermission sequences that will allow the player to get to know the characters in the party better. The game also includes a multiplayer battle mode.
Each time a player character makes an action, his or her Flash Meter will increase. The player can then use Flash Points to perform powerful attacks, called Flash Drives, that may also cause status ailments to enemies. Some enemies in Luminous Arc can also use Flash Drives.
It is important to note that, while normal attack skills can damage allies and healing skills can restore enemy HP, the effects of Flash Drives are limited to their intended targets; for instance, it is impossible for a recovery Flash Drive to heal opponents.Flash Drives can be learned via leveling up, but several are learned as the story progresses.
Synergy attacks are a combination attack that can be used when all characters involved have their Flash Points filled up and are close to each other. However, not all characters can perform Synergy attacks, as they are unlocked via story arcs that revolve around certain characters bonding
After each battle, the spoils of battle will be displayed on the screen, including gold, items, and Vitae. In addition, the player will be prompted to talk with one of the characters that took part in the battle. An Intermission scene occurs after the ensuing plot dialogue, in which the player can have a short conversation with the previously selected character. On the touch screen, a list of responses will appear with the chosen character's avatar on the top screen. If the choice was favorable, the main character, Alph, will develop a stronger bond with that character, which takes the form of evasion and hit rate bonuses if the two are placed next to each other in future battles. If the character particularly likes the player's response, he or she may give Alph a useful item. However, the player is given a finite number of opportunities to talk to each character, after which it will be impossible to improve the bond. If the player has made good choices throughout the various conversations with a character, there may be a special scene between Alph and that character featuring anime-style art and an additional voice-over. If you say the right thing, you could get an item from the person.
There are also short cutscenes after every story battle featuring the game's mascot, Kopin. Though he claims that he will try to keep an eye on the characters and tell the story from his point of view, the player actually learns more about Kopin's personality, philosophy, and possible love interests.








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